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| Situation after three turns |
He starts by sending his open-order cavalry to again hurl javelins at my chariot squadron, the dice landing 6, 6, 3 - two hits. My men have medium armour, but neither hit is saved, and the hits are resolved as the squadron losing two bases, which causes it to fail a morale test, thus losing a further base! The cavalry complete a split-move by returning to their previous position alongside the Hassuna archers.
The archers shoot at my Koth open-order archers, rolling 6, 2, 1, 1 - one hit. The hit is not saved, and the Koth lose a second base. However, their morale remains firm.
The Tarbisa infantry advance 10cm, thanks a 2cm-bonus from the move-variation rule, but do not quite make contact with my Ptah unit.
The Tutub elite infantry advance 8cm, and being a dual-threat unit, shoot with half their bases at the Senekht spearmen, rolling 6, 3 - one hit. This is not saved, and it is resolved as the loss of a base, with a further base lost due to my men failing their morale test.
On the Assyrian right the elite Eshnunna cavalry advance their full move towards my javelinmen, narrowly failing to make contact - a move-variation roll of 6 would have been enough.
The Assyrian javelinmen advance 12cm and are just in range to hurl their javelins at the Kush open-order archers, but roll 4, 4, 3, 2 - no hits.
The Akalate close-order archers advance to the edge of the western low hill.
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| An excellent half-turn for the Assyrians |
The two-base Koth archers shoot at the Tarbisa infantry, rolling 5, 3 - one hit. It is not saved, and the Assyrians lose a base, but pass their morale test.
My Ptah infantry then charge the Tarbisa (Reg and I agreed that, because we are resolving actions unit-by-unit, rather than first having movement for all units, then shooting for all units, etc, we would not use the charge-declaration rule, which states that charges have to be declared at the beginning of a player's turn).
The Assyrian terror rule means my men have to take a morale test before the hand-to-hand combat is decided, and my men narrowly fail it - I roll a 3 instead of 4+. That means my men lose a base, so it is three bases against three. My dice land 6, 4, 3 - one hit; Reg rolls 4, 3, 3 - no hits. The Tarbisa, perhaps surprised at the unexpected spirit of my men, lose a further base when they fail their morale test, and so are reduced to one surviving base.
On the Egyptian left my javelinmen hurl their weapons at the Eshnunna cavalry, rolling 6, 4, 2, 1 - one hit, which is not saved, and is resolved as a lost base. The Eshnunna, despite being elite, fail their morale when Reg rolls a 2 instead of 3+, and so lose a further base.
The Kush archers shoot at the Assyrian javelinmen, rolling 6, 5, 2, 1 - two hits. Neither hit is saved, and the javelinmen lose a further base to poor morale.
I move the remaining base of my chariot squadron out of harm's way, behind my right-flank archers.
Finally, I pull the Senekht red-shields slightly back to be in line with the Ra.


