Wednesday, January 24, 2024

Battle Of Corunna - French Playthrough: Turn 10

Situation at the end of turn nine
My activation dice give me 3 and two 2s. I reroll them all, getting two 6s and another 2. I turn the wildcard 6s into 4 and 5.
I start by moving my cavalry and infantry in area 5 out of the way so Marshal Soult can ascend the high ground by the sea.
Then my two-strength infantry in area 4 also ascend the high ground, and fire at Sir John Moore. Their two dice are decreased for moving and for the target being in cover, but increased for being on higher ground and for being next to the French commander. I roll 6 and 5, eliminating the British commander and thus winning the scenario with literally my last throw of the dice in the last turn.

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