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| The battle's first proper attack phase is about to begin |
Since Roman archers have an initiative value of 1, they go first, and my men shoot at the Dacian left-wing cavalry (friendly units do not block line-of-sight, and anyway the archers are on higher ground and so can see over them).
Roman archers shooting at Dacian cavalry need 9+ on a throw of two dice to score a hit. However there is a -1 modifier for being on higher ground, and two -1 modifiers for the attacked unit being adjacent to two Roman units. That brings the target throw down to 6+, and I roll exactly 6, which forces the Dacians to retreat two hexes, back to the clump of trees from which they have just emerged.
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| With no other units within attack range, that ends the turn, and I have moved the tracker on to turn III |


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