Tuesday, May 26, 2026

Across The Danube - Turn X

With just three turns left, I am starting to get pessimistic about my chances
The start-of-turn-event mandates surprise Dacian archer fire, allowing the AI's bowmen to shoot at an enemy unit at exactly three-hex range. The central archers have three such units in their sights, but two are in cover, so they shoot at the legion already engaged with Dacian swordsmen. The 8+ required is reduced thanks to the presence of the swordsmen, but increased due to the legionaries having support from another legion. The dice total 6, so no hit.
My archers remain where they are, while the Dacian left-flank archers advance diagonally right to the bottom edge of the hill.
The cavalry directly ahead of my commander advance to charge-attack the swordsmen already engaged with my leading legion. The 7+ is reduced thanks to the legionaries, and I roll 8, which proves fatal for the enemy as the unit has nowhere to retreat. I do not let my cavalry occupy the vacated hex.
My extreme-left cavalry advance on the falxmen on the hill, and launch a charge-attack. The 7+ is increased for the enemy being on higher ground, so my roll of 7 fails.
My commander then moves to behind the rearward legion, so he can control the right-flank cavalry as it sweeps sideways to engage the warriors, and launch a charge-attack. The 6+ proves no problem as I roll 10, eliminating the Dacian unit.
Remember, despite all the attacking, we are still in the movement phase, and now the Dacian swordsmen on the hill advance diagonally left to leave it.
I take a risk and advance both my legions into contact with Dacian falxmen.
All falxmen are now engaged, so I end the movement phase by advancing my spearmen onto the large hill by the river.
I am embarrassed at my earlier pessimism - the Roman cavalry are starting to dominate the battlefield

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