Thursday, May 28, 2026

Across The Danube: Turn XI

Situation after 10 turns
The start-of-turn-event die is a 5, which allows me to swop any two adjacent Roman units that are not in combat, but are within command range, ie three hexes, of the commander.
I see no use for this, and so go to the movement phase, moving my archers one hex along the little hill to put them opposite the left-flank Dacian archers, albeit at a distance of four hexes.
The Dacians choose to remain where they are, while the other Dacian archers, in the main wood, also stand still, as they have a target to shoot at.
I advance my commander a hex so he is in command range of my central cavalry, as well as of the right-flank ones. Since neither of the Dacian bow units can cross the red line before the end of the game, I move the right-flank cavalry into the trees beside the commander, just in case the horsemen should be needed to intercept rushing falxmen.
I advance the central cavalry diagonally left a hex, at which point they are out of command range, so I roll three dice, which land 3, 2, 1, and consult the on-map compass, but I do not want them to move in any of the available directions, and so I leave them as they are.
My left-flank cavalry are engaged in combat, and so do not move.
The Dacian swordsmen advance a hex.
I move both my remaining legions back diagonally right, to give the commander greater protection.
The two units of unengaged falxmen advance a hex, which puts one of them in contact with my cavalry that advanced this turn.
Finally, my spearmen advance off the hill, just in case they are needed to block the Dacian unit of falxmen that could conceivably get lucky in the attack phase.
I am satisfied I have the battle under control 

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