Friday, May 29, 2026

Across The Danube - Turn XI: Attack Phase

Some archery, and two melees to be decided
The Dacian archers in the trees are first to shoot. They need 8+ against both spearmen and legionaries, but since the legions can support each other, which means a +1 modifier, they shoot at my spearmen, the dice landing 11, causing my men to rout.
My extreme-left cavalry attack the falxmen on the hill, needing 7+, but with a +1 modifier for being on lower ground. I roll 6.
My other left-flank cavalry attack the falxmen they are adjacent too, also requiring 7+, but with no modifier. I roll 5.
Suddenly the battle is getting tense again. If the further-forward falxmen can defeat my cavalry, and occupy the hex the cavalrymen flee from, the Dacians would be in position to cross the red line on the 12th turn. Falxmen against cavalry need 7+, but there is a +1 modifier for attacking from rocky ground. I need not have worried - both dice land as a 1.
Finally the falxmen on the hill attack my extreme-left cavalry, with a -1 modifier for being on higher ground. The dice land as 8, sending my men retreating to the relative safety of the large hill by the Danube, and the falxmen advance a hex from the hill they have been defending.
There is only one turn left, and since no Dacian unit can cross the red line in that turn (as long as I take the precaution of withdrawing my forward legionaries, so they are not defeated in combat), I declare the battle over and award myself a triumph

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