1. It was an incredibly exciting battle, fittingly decided in combat between the rival monarchs and their immediate entourages.
2. Reg was very fortunate - outrageously so, at times - in his dice-throwing, as he freely and generously admitted afterwards.
3. Open-order archers need debuffing. They are far too potent as things stand.
The last point is the most important, and I must admit I always thought there was a discrepancy in the rules, in that open-order archers and close-order archers both roll one die per base for shooting, even though a unit of the latter obviously represents many more men.
Accordingly, I am reducing the potency of the former by requiring open-order archers (and bow-armed light chariots) to roll a 6, rather than 5+, to score a hit. This, on average, will cut the number of hits by half.
I am also limiting units to one change of direction per turn, so open-order archers, for example, cannot swivel 180°, move 12cm, swivel back 180°, and then shoot. This will also make them much less effective.
We think these changes should prove to be exactly what is required, but only testing will show if this is really so.
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| Bloodied, but victorious - King Teumman and the surviving Elamites |

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