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| This could get rather interesting |
My leading cavalry attack the warriors in rocky ground on East Hill, needing 6+. There are no modifiers - rocky ground only gives a +1 modifier when an attack is launched from it - and I roll 10, easily eliminating the Dacian unit the first unit of this scenario to be routed. My cavalry are out of command range, and so advance into the vacated hex, whether I like it or not (cavalry advancing in this way cannot charge-attack).
Next to attack is my furthest-forward, and very isolated, legion. It would need 7+ against falxmen, and 6+ against warriors, but an attack on the latter would carry a +1 modifier as the warriors are in trees, so I choose to attack the falxmen, rolling a disappointing 5.
The falxmen counterattack, needing 6+, but with a +1 modifier for attacking into trees. However, this is cancelled out by a -1 modifier, thanks to the presence of the warriors, and 6 is rolled, forcing my men to retreat two hexes. The first retreat is straight back, but the second is diagonally right, keeping the legionaries in the wood, but putting them very close to two units of Dacian cavalry.
The warriors on East Hill attack my cavalry in the rocky ground, needing 8+, but rolling a miserable 2.
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| First blood to the Romans, but the massed Dacian cavalry look threatening |


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