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| The Elamite left-flank is in danger of being turned |
He starts by turning the extreme-left archers to shoot at my red chariots, scoring two hits. However, both are saved.
The next Elamite unit also turns, and advances slightly, from where it can shoot at my cavalry, scoring one hit. It is not saved, and is resolved as the loss of a base. However, the cavalry's morale holds.
The next unit of archers cannot shoot at any of my right-flank troops, so instead turns to the right and shoots at the nearest professional infantry, scoring two hits, one of which is saved. The other causes a base to be lost, but my men, being professional infantry, do not have to test morale after losing a base to bowfire.
King Teumman's chariots shoot at the same target, scoring two hits, one of which is saved. The other forces my men back 3cm.
The archers that are immediately next to the chariots shoot at the same target, scoring four hits! Two are saved, but the other two cause the loss of a base.
The next unit of archers shoots at my other unit of professional infantry, scoring a hit, which causes the loss of a base.
Finally, the extreme-right archers shoot at my three-base biblical infantry, scoring a hit, which forces my men back 3cm.
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| Unless the Assyrians can close quickly, there will be none left to win what should be highly favourable melees |
The one-base cavalry, veering more than 30° to approach the Elamite left-flank, can only advance 10cm, and this is reduced by 2.5cm thanks to me rolling a 1 for move-variation. The unit has a 50:50 chance of shooting with its one base, but my roll for that is also unsuccessful.
My royal chariot squadron, showing rather more enthusiasm for the task in hand, turns sharply left and, thanks to me rolling a 6 for move-variation, advances 12.5cm.
On the Assyrian left-flank, both biblical units advance, although the three-base spearmen only cover 6cm.
The three-base professional infantry advance and shoot with one base (I failed a 50:50 roll for a second base) at the nearest Elamites, scoring a hit, which destroys a base, and a second base is lose to poor morale.
The one-base professional infantry, showing surprising spirit despite heavy losses, advance 12.5cm, and are able to shoot at the same target, but without success.
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| I desperately need to move first next turn |



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