Sunday, June 14, 2026

Battle Of Ulai - Turn Seven

Situation after six turns
For the third turn running, I win the dice-off (6-1) to decide who goes first.
My chariots charge the left-flank Elamites, who immediately lose a base to the terror rule. In the melee I receive three dice per base, plus another die per base for being chariots in the first round of hand-to-hand fighting. The 12 dice produce three hits, none of which is saved. Two cause the loss of a base, with the survivors falling back 3cm, although both compulsory morale tests are passed. The Elamites' four melee dice inflict one hit, but it is saved.
Under the rules I am able to immediately force another round of combat, this time receiving nine dice, which produce two hits. Neither hit is saved. One causes the loss of a base, and the other forces the remaining base back 3cm, which is just about possible despite friendly chariots being in the way of a direct withdrawal, and the subsequent morale test is again passed. The Elamites inflict no hits in reply.
My one-base cavalry advance 20cm along Ulai Hill and, thanks to a successful 50:50 roll, are able to shoot at the two-base Elamite archers, inflicting a hit, which causes the loss of a base. Despite this sudden attack from behind, the morale of the remaining bowmen holds, meaning the unit is not quite eliminated.
However. my two-base professional infantry turn and shoot at the same Elamites, scoring a hit. It is not saved, but is resolved as forcing the archers to fall back 3cm.
In the melee between my one-base professional infantry and the full-strength Elamite chariot squadron, both sides inflict a hit. Both units fall back 3cm.
Finally, my biblical infantry do their best to close with the right-flank Elamite archers.
I came agonisingly close to destroying a fifth Elamite unit, which would have given my Assyrians victory
Teumman starts by using his chariots to again charge my one-base professional infantry, scoring three hits, while I score none. One of the hits is saved, but one of the others eliminates my unit, meaning the Assyrians too are down to four units.
The one-base archers nearest my cavalry turn and shoot at the horsemen, inflicting a hit. It is not saved, but is resolved as forcing my men back 3cm.
The other one-base Elamites shoot at my chariots, but without effect.
The four-base archers move towards the big wood, but turn and shoot at my biblical infantry, inflicting two hits, neither of which is saved. My men pull back 6cm.
In the real Battle of Ulai, some Elamites fled into a wood, and that looks as if it could happen here

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