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| This has the potential to be a significant turning point in the battle |
I suddenly remember that in the movement phase I meant to reposition my commander so he would be placed to give a bonus to an attack by Praetorians, but somehow I forgot.
Never mind, on with the battle, and my next attack is by the rear archers of the two units close to the commander. It needs 9+, and there is a +1 modifier for being bowmen attacking at range one. However, there are three -1 modifiers, thanks to friendly units surrounding the Dacian horsemen, and I roll 9. Just like their comrades, the cavalry have nowhere to retreat to, so the unit is lost.
My furthest-forward archers shoot at the Dacian cavalrymen directly ahead, needing 9+. There are no modifiers, and I come up short with 7.
My cavalry are next to activate, and I begin with the rearward unit, which needs 8+ against Dacian horsemen.. I roll 10, causing the enemy to retreat three hexes.
My other cavalry attack the warriors on East Hill, needing 6+, but with +1 for attacking from rocky ground. I roll 8, inducing the warriors to flee the high ground and seek shelter in the trees to the north.
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| The danger of my force being swept away by the mounted Dacian hordes has largely evaporated |


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