Sunday, August 24, 2025

Cacabelos In 3D - Turn Five

Map

Situation after four turns
My activation dice land 4, 2, 1. I reroll 1 and get 3, meaning I can again activate my whole army.
I start in area 3, where my artillery shoot along the right diagonal at the French extreme-left infantry. The three dice are increased thanks to support from General Edward Paget, landing 5, 5, 4, 3, destroying the enemy unit's one surviving base. The general falls back so he is slightly behind the artillery and the Allied one-strength infantry.
In area 4 my three-strength infantry shoot at the dangerous French cavalry, the three dice landing 6, 6, 4, reducing the enemy unit to one base, which has to fall back a hex. My one-strength infantry advance and shoot at the French left-flank infantry, the two dice reduced for firing after moving, but I roll 6, eliminating a base.
I leave my units in area 2 where they are.
Unless the French right-flank cavalry can work wonders, the AI is lost
The AI's activation dice land 6, 6, 5, 5. The wildcard 6s and a 5 are rerolled, becoming 6, 6, 2.
In area 2 the one-strength infantry advance and shoot at my left-flank infantry, the two dice decreased for firing after moving. The die lands 6, causing my unit to lose a base.
In area 5 the French infantry shoot at my one-strength infantry, the two dice increased thanks to support from General Colbert-Chabonais. The result is 6, 6, 4, easily eliminating my depleted unit. The general remains in the trees.
The battle has become very bloodthirsty

Saturday, August 23, 2025

Cacabelos In 3D - Turn Four

Map

Situation after three turns
My activation dice land 5, 4, 2. I reroll 5, and get a 3, meaning all my units can be activated.
I start in area 4 with the two-strength infantry, who fire at the French cavalry directly ahead. The two dice are increased thanks to support from General Edward Paget, and I roll an amazing 6, 6, 5, eliminating the enemy unit. My three-strength infantry shoot at the French cavalry to their front, the three dice increased thanks to the commander, and again I come up lucky, rolling 6, 5, 5, 1, eliminating another enemy unit.
General Paget moves in front of the artillery, who do not have a target in line-of-sight, so he can support the infantry in area 2 as they shoot at the French right-flank infantry. The four dice are increased thanks to the commander's presence, and I roll 6, 6, 4, 4, 1. That destroys two bases, and forces the surviving base to fall back two hexes. My cavalry, no longer able to charge the same infantry unit, fall back a hex to be out of range of the French infantry if they advance in the next half-turn.
This is probably the best half-turn I have had in Battles Of Napoleonic Europe, especially when you consider both the eliminated units were cavalry, which are much more likely than infantry to get past my men and exit at the bottom of the map - the happening I have to prevent to win the scenario
The AI's activation dice land 6, 6, 5, 4. Wildcard 6s are rerolled, becoming 5, 3.
In area 3 the cavalry leave the shelter of Cacabelos and advance two hexes.
There are no French units in area 4, but in area 5 the two-strength infantry shoot at my two-strength infantry. The three dice are increased thanks to support from General Colbert-Chabanais, landing 5, 4, 2, 2, eliminating a base and forcing my surviving base to withdraw a hex. The one-strength French infantry enter the river hex and want to shoot at my three-strength infantry, but their two dice are cancelled by having to fire after moving and by being in a river hex.
The battle is certainly not over, but the Allied cause is surely in the ascendancy

Friday, August 22, 2025

Cacabelos In 3D - Turn Three

Map

Situation after two turns
My activation dice land 5, 5, 4. I reroll the 5s, getting 6, 3. By turning wildcard 6 into a 2, I can activate all my men.
I start in area 3, where my artillery have a straight diagonal line-of-sight to the French left flank infantry. The three dice, increased thanks to support from General Edward Paget, land 6, 5, 4, 2, destroying two bases and forcing the surviving base back a hex. The general moves right a hex so he can support both my infantry units in area 4. The forward infantry shoot at the French cavalry to their front. The three dice are increased thanks to the Allied commander's presence, the result being 4, 4, 1, 1, sending the cavalry fleeing two hexes.
I make no other moves, satisfied that the French are a long way from getting a unit off the bottom of the battlefield
The AI's activation dice landed 5, 5, 4, 1. A 5 is rerolled, becoming a 2.
In area 1 the infantry advance a hex and shoot at my artillery, the three dice decreased for firing after moving. The dice land 4, 1, forcing my unit back a hex. The cavalry advance two hexes, finishing directly behind the infantry unit that has just fired at my artillery.
There are no French in area 2, but in area 4 both cavalry units advance two hexes.
In area 5 the two-strength infantry leave the trees, shooting at my furthest-forward infantry. The three dice are decreased for firing after moving, but land 5, 3, causing my unit to lose a base. The one-strength French infantry also advance a hex. General Colbert-Chabanais moves into the nearby copse, putting him next to three French units.
The French are close to fording the river

Thursday, August 21, 2025

Cacabelos In 3D - Turn Two

Map

Situation after turn one
My activation dice land 5, 5, 1. I have no troops in either area 5 or 1, so I reroll all three dice, getting 5, 4, 3.
In area 4 the rearward infantry shoot at the French infantry in front of Cacabelos, the four dice increased thanks to support from General Edward Paget. I roll 6, 5, 4, 4, 1, eliminating the two-strength enemy unit. My other infantry in area 4 shoot at the two-strength French in the trees, the four dice increased thanks to General Paget, but decreased due to the target being in cover. I roll 4, 4, 3, 2, but only one of the retreat dice is enforced as the unit is then supported by the French commander, General Colbert-Chabanais. General Paget moves two hexes to the left to support the artillery in area 3 when they shoot at the French infantry directly in front of them. The three dice are increased thanks to the general, and increased by two more thanks to firing at short range. The dice land 6, 6, 6, 4, 4, 4, eliminating the enemy unit.
A good half-turn for the Anglo-Portuguese
The AI's activation dice land 5, 4, 4 2. A 4 is rerolled, becoming a 3.
There are no French in area 2, and in area 3 the cavalry choose to remain in Cacabelos.
In area 4 the forward cavalry move through two copses to emerge on beside of the river, opposite my area-4 infantry. The rearward cavalry are held back.
In area 5 the three-strength infantry advance and shoot at my right-flank infantry, the four dice reduced for firing after moving. They land 4, 2, 1, forcing my unit to withdraw a hex. The two-strength French infantry advance into the trees. General Colbert-Chabanais advances diagonally right a hex to be adjacent to two friendly units.
The strong French left has begun its expected attack

Wednesday, August 20, 2025

Cacabelos In 3D - Turn One

Map

Situation at the start, looking from behind the Allied lines
My activation dice land 5, 5, 2. Since I have no troops in area 5, I reroll the 5s, getting a pair of wildcard 6s, which I turn into 4 and 3, meaning I can activate all my troops.
I start in area 3 where unfortunately my artillery have no target as guns can only fire along a straight line of hexes, either directly to their front or diagonally. My infantry in area 3, however, fire at the French in Cacabelos. The four dice are decreased for firing from a river hex and for the target being in cover, but increased thanks to support from General Edward Paget. I roll 5, 2, 2, causing the French unit to lose a base. The general moves two hexes to his right, so he can support my units in area four.
In area 4 the forward infantry fire at the French nearest them in the trees. The four dice are decreased for the target being in cover, but increased thanks to the commander's presence. The dice land 6, 3, 2, 1, making the French unit lose a base.
In area 2 I pull the cavalry back a hex to ensure no French infantry can shoot at them this turn.
The AI's activation dice land 6, 6, 2, 1. The 6s are rerolled, becoming 6 and 3.
In area 1 the infantry leave the trees by advancing a hex, but the cavalry remain where they are.
In area 2 the infantry leave the trees to advance diagonally right and shoot at my men in the river hex. The four dice are decreased for firing after moving, but land 6, 6, 5, eliminating my unit.
In area 3 the two-strength infantry in Cacabelos advance and shoot at my artillery, the two dice decreased for firing after moving. The result is a miserable 1. The cavalry in area 3 replace the infantry in Cacabelos.
A good start for the French

Tuesday, August 19, 2025

Battle Of Cacabelos In 3D

THE ninth scenario in Mike Lambo's Battles Of Napoleonic Europe is Cacabelos, fought from the Allied side.
A rearguard, commanded by General Edward Paget, younger brother of the Lord Henry Paget who commanded at Sahagún, has to prevent the French from pursuing Sir John Moore's main army, which is retreating towards the port of Coruña (Corunna).
Map
Battlefield in 3D, using Hexon II hexes from Nottinghamshire-based Kallistra, with added terrain features
In addition to General Paget, the human receives four units of infantry, one of cavalry and one of artillery
The AI receives General Auguste de Colbert-Chabanais, five units of infantry and four of cavalry 
To win I have to prevent any French unit exiting the bottom of the map during the 10 turns of the battle.
I set up first, with my units starting within the map's dashed red lines.
I have placed all units within areas 2-4, although this means two units start in river hexes

I chose a similar setup on my first playthrough, albeit with the cavalry on the right flank rather than the left
I won that playthrough with turns to spare, but I summed it up thus:
That may make it seem like the battle was rather one-sided, although it most definitely did not feel that way to as I played it.
My refight was not so dissimilar to the real battle in 1809, even down to the French commander, General Colbert-Chabanais, being killed by infantry fire.
I have to admit I was at least a tad fortunate with the way the dice landed, especially towards the end when the French attack faltered as they seemed to lose heart.
This refight of the scenario, which as usual I will write up as it goes along, may show whether I really was lucky.
But first the AI decides on its setup, using dice.
The AI has plumped for a strong centre and left, with General Colbert-Chabanais on the extreme left of the French setup
This contrasts markedly with the first playthrough, when the AI went for a strong right, which is where the general also chose to be

Monday, August 18, 2025

Mountain Retreat

SPENT 10 days recently in Bad Bertrich, a town in the Eifel mountains about halfway between Luxembourg and Frankfurt am Main.
The area is largely volcanic and forested, making for great walking
Roman bathing houses were built in the 300s, their presence confirmed by the discovery in 1858 of a statue dedicated to the hunting goddess Diana (and copied for this roundabout centrepiece)
Today Bad Bertrich lives largely on its reputation for having uniquely favourable spa waters
Of rather more interest to me is the area's connection to Prussia, this Bismarck Tower being one of almost 250 dedicated to the Iron Chancellor across German-speaking lands

Sunday, August 17, 2025

Summing Up My French Playthrough Of Sahagún In 3D

IT is very satisfying to win a scenario in Mike Lambo's Battles Of Napoleonic Europe, especially after losing that scenario first-time through.
I felt my plan of targeting the British force's relatively weak right wing, followed by the all-cavalry centre, and finally the artillery, was a sound one.
The battle seemed to swing back and forth, albeit within a small range, but then my French definitely gained the upper hand.
However, the last enemy unit ensconcing itself in the town, which in turn was partly protected by a river, nearly gained the AI enough time to score what had by then become an improbable victory. 
Nevertheless, I did manage to win, just before time ran out.
My score against the AI is now 5-2, or 5-3 if you include the scenario where I started a unit short.
At this stage first-time through I was losing 4-5, having played one scenario twice, but if the replay is excluded I was losing 3-5.

Saturday, August 16, 2025

Sahagún In 3D - French Playthrough: Turn 10

Map

Situation after nine turns
My activation dice land 6, 3, 2. I reroll 2, but it becomes another 3.
I change wildcard 6 into a 5, and use my cavalry in area 5 to attack the British artillery, the three dice increased thanks to support from General Debelle, but decreased for attacking from a river hex and for the target enjoying cover. I roll 6, 5, scoring the two hits necessary to eliminate the last enemy unit and so win the battle.

Friday, August 15, 2025

Sahagún In 3D - French Playthrough: Turn Nine

Map

Situation after eight turns
My activation dice land 6, 4, 3, meaning that, with the aid of wildcard 6, I can activate all my men.
I start by sending General Debelle diagonally forward two hexes to the right, and then move the cavalry units in area 3 towards Sahagún.
Finally my two-strength cavalry on the outskirts of the town attack the artillery, the three dice decreased for being in a river hex and for the target being among buildings, but increased thanks to support from the French commander. The dice land 3, 2 - no effect.
The AI's activation dice land 3, 2, 2, 1. A 2 is rerolled, but becomes a useless (for the AI) 6, meaning the artillery cannot be activated.
All hangs on the last turn