Saturday, January 04, 2025

Four Go To War - Turn 17 (190-180 BC)

Situation at the end of turn 16
The revolt dice land 5-2, meaning the restless tribesmen of Cisalpina have again won their independence, this time from Roman rule.
I am drawn first, but fail to free AFRICA.
Andy's Persians take Syria, which, if they can hold it, puts them in position to attack AEGYPTUS.
For the rest of the game - there are four turns left, including this one - Rome receives two +1 modifiers: one for having had a great captain no more than five turns ago, and the other for being without a great captain after the halfway mark, ie turns 11-20. Richard attacks Macedonian Thracia, rolling a 3, which is just enough despite a -1 modifier for attacking a controlled province.
The Macedonians no longer have their homeland, nor a connected block of four provinces, so Reg instead tries to free his homeland, but comes agonisingly short by rolling a 5.
It is looking like the fight for imperial domination is between Rome and the Persians, unless I can free Carthage's homeland of AFRICA, and keep it for when victory points are added at the end of turn 20

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