Friday, January 24, 2025

Columbeira In 3D - French Playthrough: Turn Five

Map

Situation after turn four
My three activation dice land 5 and two 1s. I reroll the 1s, getting 6 and another 5.
I turn wildcard 6 into 3, but start in area 5 by using my cavalry to attack the Allied cavalry, with which they are already engaged. However the three dice land a miserable two 2s and 1.
In area 3 my two-base infantry fire at the three-base Allied cavalry, the two dice increased for being on higher ground and for receiving support from the French commander. I roll a much better two 6s, 5 and 1, eliminating the enemy unit. General Delaborde advances one hex diagonally right, ensuring he is some distance from the Allied infantry.
It is conceivable my French could lose two units this coming half-turn, thus falling below the three necessary to keep the battle going
The AI's four activation dice land 5, 4, 2 and 1.
In area 1 the forward infantry roll 5, advancing diagonally left. The rearward infantry roll 3, also advancing diagonally left.
In area 2 the infantry in Columbeira fire at my infantry on the high ground (the target being chosen on tiebreak over my other, further back, infantry). The four dice land three 5s and 4, easily destroying my unit. The rearward Allied infantry roll 1, advancing diagonally left.
There are no Allied units in area 4, but in area 5 the forward cavalry continue their melee with my horsemen, rolling 4 and 1, forcing my unit to fall back a hex.
I am hanging on by my fingertips

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