Map |
Situation after turn five |
Accordingly I can only activate my cavalry, who charge the Allied cavalry directly ahead of them. The dice land 6, 5 and 2, easily eliminating the enemy unit.
It's not looking good |
In area 1 the infantry roll 6, advancing onto the big hill.
In area 2 the infantry in Columbeira fire at my infantry, but can only roll 4, two 2s and 1, forcing my men back a hex to the edge of the battlefield. The other Allied infantry in area 2 roll 4, meaning they want to move towards the nearest enemy, General Delaborde being chosen on tiebreak for being further up the map. However no move will bring them closer, so they remain where they are. Finally in area 2, Sir Arthur Wellesley advances a hex to be adjacent to four friendly units.
In area 3 the forward infantry roll 4, advancing into the river. The middle infantry also roll 4, advancing diagonally left into the copse. The rearward infantry roll 2, advancing diagonally left into the river, from where they fire at General Delaborde, their three dice being decreased for firing after moving and for firing from a river hex, and they roll an ineffective 2.
There are no Allied units in area 4, or at least there were not any at the start of the half-turn, and so that activation die is lost.
I have survived turn six, the point at which I lost this scenario last time |
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