Situation at the end of turn 14 |
This is the first of two turns in which Richard's Romans have Scipio as a great commander.
He starts by conquering Sicilia, but it requires two campaigns to subdue independent Cisalpina, although then both Gallia and IBERIA fall to Roman arms, meaning that for the first time in this game Carthage has no possessions outside of North Africa.
Andy's Persians retake Mesopotamia.
This is the first of five turns in which Carthage benefits from a +1 modifier for having had a great captain no more than five turns ago, and that proves crucial in my reconquering IBERIA.
Finally Reg tries to revive Macedonian rule in Graecia, but rolls a 2.
Rome has woken |
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