Map |
Starting positions of the armies |
I start in area 2 by advancing the infantry and General Delaborde a hex.
Then in area 3 the artillery fire at the Allied infantry directly ahead. The three dice are increased for being on higher ground and for being next to the commander, but I roll three 3s and two 2s, so no hits (5+ is needed for a hit, while 4 causes a retreat). The forward infantry in area 3 advance a hex, the other infantry occupy the ground they have vacated, and the cavalry advance diagonally right two hexes to stand on the front part of the little hill.
Not a great start for the French cause |
In area 2 the forward infantry roll a 3, meaning they advance and want to fire at my left-flank infantry, but cannot do so as line-of-sight is blocked by the village of Columbeira. The rearward infantry roll 2, entering the nearby copse. Sir Arthur Wellesley advances a hex so as to be adjacent to three Allied units.
In area 5 the forward cavalry roll 5, advancing two hexes. The rearward cavalry roll 2, meaning they keep pace with their comrades.
A quiet-before-the-storm first turn |
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