Wednesday, January 01, 2025

Four Go To War - Turn 14 (220-210 BC)

Situation at the end of turn 13
The revolt dice land 1-3, which means Graecia throws off Macedonian rule.
This is the turn in which my Carthaginians get Hannibal as a great captain, so I can launch five campaigns, each with a +2 modifier, and with no -1 for attacking a controlled province (unless it is a homeland). Nevertheless I still suffer a -1 modifier for attacks outside of Carthage's starting empire.
I begin by conquering Cisalpina from the Romans, but then it takes the remaining four campaigns to capture Magna Graecia.
The Macedonians capture Mesopotamia from the Persians when Reg rolls a 6.
Andy fails in a bid to recapture it, and, finally, Richard's Romans easily retake Magna Graecia.
To say the least, Hannibal's impact was a lot less than I hoped

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