Saturday, September 30, 2023

Battle Of Vimeiro - Allied Playthrough: Setup & Turn One

THE Battle of Vimeiro occurred four days after the Anglo-Portuguese victory at Roliça.
A French army under General Jean-Andoche Junot attacked, but was defeated by, Sir Arthur Wellesley's men.
In the fifth scenario in Mike Lambo's Battles Of Napoleonic Europe, the Allies advance from the bottom of the map and have to be holding the village of Vimeiro at the end of turn 10
The human player takes on the persona of Wellesley, and has four units of infantry, one of cavalry and one of artillery, all of which must be placed below the dashed red line.
My plan is to advance across the hill next to Vimeiro with three units of infantry, my cavalry and Wellesley
The artillery will move to the forward edge of the allied-controlled hill, firing from there while supported by a unit of infantry.
I realise my plan may have to change, depending on the initial disposition of the French forces.
General Junot - the book wrongly describes him as Marshal a title Napoleon denied him, not least because of his defeat at Vimeiro - has eight units of infantry, two of cavalry and one of artillery.
The French infantry and artillery start in assigned hexes, but the placement of the cavalry and Junot is diced for
TURN ONE
My activation dice land 6, 5 and 3. I reroll the 5, but get another 3. I change the wildcard 6 into a 4.
I advance my main body of infantry obliquely forward to their right, and the cavalry two hexes in the same direction.
The AI's four dice land 6, two 4s and 2. The 6 and a 4 are rerolled, giving another 4 and 3.
The cavalry in area 2 roll 3, advancing two hexes. The infantry in area two advance, although the further-forward unit does it obliquely to their left.
Both units in area 3 roll 3, but only one can follow the instruction of advancing straight down.
The cavalry in area 4 roll 2, which would only result in movement if there were enemy within three hexes. The infantry in area 4 also roll 2, which results in them moving nearer to Vimeiro.
The artillery roll 6 but cannot follow the instruction of moving straight down. Junot advances so he is adjacent to four friendly units.
The first clash of arms should occur next turn

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