Tuesday, July 15, 2025

Vimeiro In 3D - French Playthrough: Turn One

Map

Battlefield, looking from behind the French forces
My activation dice land 6, 5, 1. I reroll 5, but get another 5, and I turn wildcard 6 into 3.
I start by moving my cavalry into the trees directly ahead of them.
In area 3 I advance both infantry units a hex along the hill, and I move General Junot diagonally left a hex.
The AI's activation dice land 5, 4 and two 3s. A 3 is rerolled, becoming 1.
In area 1 both infantry units advance a hex.
In area 3 the infantry advance a hex. The artillery are just in range of my furthest-forward infantry, but cannot fire at them because of the plateau effect of the target being on a hill, and they choose not to move.
In area 4 both infantry units advance a hex, and the cavalry advance two hexes. Sir Arthur Wellesley moves diagonally right two hexes to put himself adjacent to three Allied units.
In area 5 the infantry advance to the edge of the hill.
The Anglo-Portuguese are surging forward, but - so far - in larger numbers on the Maceiro flank

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