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Map |
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Situation after turn one, looking from behind the French lines |
I start in area 1 by ordering my cavalry to leave the trees, climb Vimeiro Hill and attack the leading Allied infantry, rolling 6, 5, 3, 2, 1, 1, scoring two hits and so reducing the Allied unit to one-strength.
In area 3 I advance General Junot two hexes diagonally right so that when the lead infantry unit also advances diagonally right and fires at the left-flank Allied cavalry, the commander is present to give support. That increases the infantry's attack dice to four, and another die is added for being on higher ground than the target, but firing at range two-three after moving brings the total down to four. However I roll 6, 6, 5, 4, eliminating the cavalry.
Finally the other infantry in area 3 advance to the edge of the high ground.
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Very much first-blood to the French |
The AI's activation dice land 6, 2, 2, 1. Wildcard 6 and a 2 are rerolled, but again land 6, 2.
In area 1 the one-strength infantry attack my cavalry, rolling 5, 4, so my unit loses a base and falls back off Vimeiro Hill. The other infantry in area 1 want to move straight down, but their way is blocked by a friendly unit and so they remain where they are.
In area 2 the infantry advance a hex, but the cavalry stay still.
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Early days, but from a French view the battle could have started a lot worse |
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