Tuesday, July 22, 2025

Vimeiro In 3D - French Playthrough - Turn Seven

Map

Situation after six turns
My activation dice land 5, 4, 3. I reroll the 5 and 4, but get 4 and 3.
I can only activate General Junot, and he, perhaps in shame at the way the battle has gone, charges the Allied cavalry. A commander counts as one-strength cavalry, so he receives two dice, with one added for being on higher ground. I roll 5, 3, 2, causing the enemy cavalry to lose a base.
The AI's activation dice land 6, 5, 4, 2. Wildcard 6 is rerolled, becoming a 1.
The AI has no troops in area 1, but in area 2 the one-strength infantry fire at my infantry, gaining a die for being on higher ground. The dice land 5, 5, 3, eliminating two French bases, at which point I, somewhat belatedly, concede.

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