Thursday, July 02, 2026

The Forest Road - Turn VI: Attack Phase

This half-turn could prove make-or-break for either side
I start with my archers in the trees, who shoot at the forward Dacian cavalry (line-of-sight is not blocked by friendly troops). They need 9+ to score a hit, and there is a +1 modifier for the target being in trees, but two -1 modifiers, thanks to two friendly units being adjacent to the enemy. I roll 10, two more than required, forcing the Dacians to retreat three hexes, which at least means they cannot attack this turn.
My forward archers have their line-of-sight to the other Dacian cavalry blocked by trees, but my rearward archers shoot at the same target, coming up short with 8.
My forward legion attacks the warriors in the big wood, needing 6+, but with a +1 modifier for attacking into trees. I narrowly fail with 6.
The warriors counterattack, needing 7+, but with a +1 modifier thanks to my unit having support from other legionaries. The dice total 4.
The attack phase proved something of a damp squib

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