Monday, July 13, 2026

The Forest Road - Turn XI: Attack Phase

A lot rides on this half-turn
My extreme-right archers shoot at the Dacian archers, needing 7+, but with a -1 modifier, thanks to the Dacians being engaged with my leading cavalry. I roll exactly the 6 required, which destroys the enemy unit as its only possible retreat hex is adjacent to a Roman unit.
The archers next to my commander shoot at the Dacian cavalry straight ahead, needing 9+. I roll 11, sending the cavalry off the battlefield.
My archers in the trees, adjacent to the other Dacian cavalry, shoot at the horsemen, also needing 9+. There is a +1 modifier for being engaged, but a -1 for help from the Praetorians. I roll 11 again, destroying the cavalry as they have no hexes into which they can retreat.
Victory is assured, but I will play out the last turn just to be 100% certain

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