Sunday, July 12, 2026

The Forest Road - Turn XI

Situation after 10 turns
The start-of-turn-event die lands as a 5, meaning I can swop any two adjacent units that are in command range and not engaged in combat. I take the chance to exchange my rearward cavalry with the left-flank archers.
I start the movement phase by advancing all three of my archer units. But the Dacian archers, with targets in range and line of sight, are happy to stay put.
My right-flank cavalry advance two hexes, and charge-attack the warriors, needing 6+. I roll 8, which forces the warriors off the map, and my men occupy the vacated hex, which just happens to be in the red-lined sector, inside of which I must have three Roman units at the end of the next turn.
My left-flank cavalry advance and charge-attack the right-flank Dacian cavalry, needing 8+, but with a -1 thanks to supporting legionaries. I again roll 8, which forces the enemy unit back to the edge of the battlefield, and I advance my men into the vacated hex.
The Dacians that just retreated advance one hex diagonally to their left.*
Next up are my legionaries, who advance a hex, and I send my commander leftwards into the big wood, but he can travel no further as entering trees ends his movement phase.
The falxmen want to withdraw diagonally to their left, which would take them off the battlefield, and units cannot do this voluntarily as it would eliminate them, so the falxmen remain where they are.
Victory is suddenly looking distinctly possible
*A rules-breach by me. Because the Dacian unit had already retreated this turn, it should not have been able to move.

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