Tuesday, July 07, 2026

The Forest Road - Turn VIII: Attack Phase

Two crucial cavalry-v-cavalry melees could decide the battle
My right-flank archers have no shot, thanks to the plateau effect of being on a hill, but the unit next to them shoots at the swordsmen, needing 8+. Modifiers for cover and for being on higher ground cancel out, but my roll of 7 is one short.
My archers beside the Praetorians shoot at the same target, but with no modifier for being on higher ground, and I roll 6.
My cavalry on East Hill attack the Dacian horsemen at the foot of the hill, needing 8+, but with a -1 for being on higher ground. I roll 9, sending the enemy back three hexes to the edge of the battlefield.
My other cavalry are in a similar melee, but without being on higher ground, and I roll only 5.
The Dacians counterattack, but with a +1 modifier for attacking into trees, and roll only 4.
My leading legion attacks the falxmen, needing 7+, but with a -1 thanks to support from the commander. However, I come up one short with 5.
The falxmen counterattack, needing 6+, but with a +1 for attacking into trees. However, the AI rolls 12, eliminating my unit.
The battle still feels too tight to call

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