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| All of my units, except for the commander, have a target |
The Dacian archers shoot back at my right-flank archers, but roll 3.
My right-flank cavalry attack the warriors, needing 6+. There is a +1 for attacking into trees, but two -1s for help from friends, and I roll 6, forcing the warriors to retreat two hexes.
My left-flank cavalry attack the right-flank Dacian cavalry, needing 8+, but with a -1 modifier thanks to supporting legionaries. However, I roll 4.
The right-flank Dacian cavalry attack the legionaries, needing 7+, but with a -1 for attacking into trees, which makes all the difference as the dice total 7.
The left-flank Dacian cavalry attack my horsemen they are in contact with, the 8+ reduced by one, thanks to support from the other Dacian horsemen.. The AI rolls exactly 7, forcing my men back two hexes, which puts them four hexes from the red-lined sector at the top of the map.
The Praetorians counterattack the victorious Dacians, needing 8+, but roll 6, which is not enough despite a -1 modifier from the commander.
Finally, my legion attacks the other Dacian cavalry, needing 9+, but rolling 8.
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| With just two turns to go, victory looks all-but-impossible |


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