Saturday, July 04, 2026

The Forest Road: Turn VII

Situation at the halfway point
The start-of-turn-event die is a 6: Roman ballista. I get to make an attack on the Dacian unit furthest down the map, and, if, as here, there are two equally far down, then the first tiebreak eliminator is a unit in trees. That leaves the Dacian cavalry in the centre of the battlefield, and I roll two dice, needing 7+ (no modifiers) to score a hit. I roll 9, and in this case a hit always means the target retreats three hexes.
I begin the movement phase by advancing all three of my archer units. The Dacian archers advance diagonally to their left.
My commander advances diagonally left, and then straight forward a hex, putting him in command range of all my units.
The rearward cavalry advance diagonally right two hexes to contact the warriors in the wood, but a charge-attack is not possible into trees. My other cavalry advance diagonally left one hex into trees.
The forward Dacian cavalry advance diagonally left to the foot of East Hill. The other Dacian mounted unit cannot move as it has retreated this turn.
My Praetorians advance a hex.
The Dacian swordsmen leave the cover of trees to make contact with my leading cavalry.
One of my legions is already engaged in combat, but the other advances to also contact the warriors in the wood.
The falxmen withdraw diagonally to their left, while the rearward warriors remain where they are.
Plenty of attacks to resolve

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