Thursday, September 03, 2026

Hill Of Watchfires - Turn VIII: Attack Phase

The rearward archers cannot shoot as fog is reducing their range to two hexes
But the forward archers can attack my forward cavalry, needing 9+, but with +1 modifiers for being on lower ground and for being bowmen attacking from an adjacent hex. The dice total 3.
My cavalry counterattack, needing 6+, but with a -1 for being on higher ground, and I roll exactly 5. The archers retreat one hex, but further retreating is impossible as their way is blocked, so the unit routs.
The AI is outnumbered by eight units to six

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