Tuesday, September 15, 2026

Hunters' Ridge

THE fourth scenario in Mike Lambo's Commander - Romans v Dacians is Hunters' Ridge.
The human leads a Roman force that must occupy a ridge and prevent any Dacians getting onto the ridge at any point in the 12 turns of the battle
The AI receives tribesmen costing 38 points, chosen as usual by rolling dice.
Die Unit             Cost   Total
5     Warriors      2pts    2pts
5     Warriors      2pts    4pts
1     Archers       3pts     7pts
1     Archers       3pts     10pts
6     Warriors      2pts     12pts
4     Falxmen      3pts     15pts
1     Archers       3pts     18pts
2     Cavalry       5pts     23pts
3     Swordsmen 3pts     26pts
1     Archers       3pts     29pts
4     Falxmen      3pts     32pts
6     Warriors      2pts     34pts
1     Archers       3pts     37pts
2     Cavalry       5pts     42pts
The AI has exceeded its minimum force by four points, or the cost of two units of warriors.
Dice determine where the Dacians start.
The Dacian army is nothing if not numerous
The human, in addition to a commander costing five points, receives troops worth a further 29 points,
Die   Unit              Cost   Total
N/A  Commander 5pts     5pts
2       Cavalry        6pts    11pts
3       Praetorians   5pts   16pts
3       Praetorians   5pts    21pts
2       Cavalry        6pts     27pts
3       Praetorians   5pts    32pts
1       Archers        3pts     35pts
An elite force, if ever there were one, with no ordinary legionaries or spearmen.

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