Tuesday, October 06, 2026

Hunters' Ridge - Turn X

This could be the last turn
The start-of-turn-event die is a 4, which lets me move an unengaged unit that is in command range and on foot. I move my central Praetorians along the ridge to their left.
None of the Dacian archers moves.
My cavalry advance two hexes diagonally right, and charge-attack the falxmen at the foot of the ridge, needing 7+. There is a -1 modifier for being on higher ground, but a +1 for attacking from rocky ground. I roll 5.
The right-flank Dacian cavalry advance a hex and charge attack my extreme-left Praetorians, needing 8+, but there are +1 modifiers for being on lower ground and for attacking from rocky ground. The dice total 7.
My commander falls back diagonally right to put him in command range of the Roman cavalry, as I do not want them advancing off the ridge if they defeat the falxmen in the attack phase.
All three unengaged units of falxmen advance, putting two of them at the foot of the ridge, and a unit of warriors also reaches the ridge.
The thin red line is in danger of having multiple holes punched through it

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