Wednesday, April 22, 2026

Talavera In 3D - Turn Eight

Map

Situation after seven turns
My three activation dice land 5, 5, 4. I reroll a 5 and the 4, getting 4, 3.
I have no troops in area 4, so that die is wasted, but in area 3 my men on the small hill shoot at the French in the copse. The three dice are increased for being on higher ground, but decreased for shooting through trees and for the target having cover. I roll 5, 1, eliminating an enemy base.
In area 5 my three-base infantry in Talavera enter the copse in front of them and shoot at Marshal Jourdan, the three dice decreased for firing after moving. I roll 5, 2, killing the French commander, which means the AI no longer gets to reroll wildcard 6s. My one-base infantry in area 5 enter the newly vacated part of Talavera, and the other three-base infantry advance a hex, and shoot at the one-base French behind the trees. The four dice are decreased for firing after moving and for the intervening trees, and I roll a pair of useless 3s. Finally, Sir Arthur Wellesley advances one hex diagonally left, thus leaving a hex open for my extreme right-flank infantry to fall back into if needed.
The death of Marshal Jourdan could prove a turning point
The AI's four activation dice land 6, 6, 5, 2, which means that, since the AI can no longer reroll wildcard 6s, it can only activate troops in two areas.
In area 2 the artillery can theoretically shoot at my one-base infantry in Talavera, but the three dice are cancelled out by two lots of intervening trees and the cover provided by the town. So, instead, an action die is rolled, and that lands as a 3, which has no effect. The French infantry in area 2 advance towards my artillery.
In area 5 the forward one-base infantry shoot at my men directly ahead, the two dice decreased thanks to intervening trees, and the remaining die lands as a 3. The other one-base infantry shoot at my men in the copse, and this time the one die lands as a 1.
The French seem shaken by the loss of their commander

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