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| Map |
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| Situation after four turns |
I start in area 3, moving the artillery forward diagonally left to line them up with a three-base French infantry unit that will hopefully make a juicy target next turn. My infantry in area 3 advance a hex.
In area 4 my one-base infantry advance and attack the one-base French cavalry, my two dice increased for attacking at a range of one hex after moving, but I roll a miserable 2, 2, 1. Sir Arthur Wellesley advances two hexes diagonally right so he can support three Allied infantry units, including the one in area 4, which shoots at the French cavalry. The three dice are increased thanks to the general's support, and I roll 5, 1, 1, 1 - just enough to eliminate the enemy nit's last base.
In area 5 the two-base infantry leave the shelter of Talavera and enter a copse, from where they bayonet-charge the French directly ahead. The three dice are increased for attacking at range one after moving, and I roll 6, 5, 4, 4, eliminating two bases and forcing the survivors to flee to the edge of the battlefield. My three-base infantry in the other part of Talavera advance a hex.
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| I am making progress on the Allied right-flank, but there are many French units left |
The AI's four activation dice land 5, 4, 4, 4. Two 4s are rerolled, becoming 5, 2.
In area 2 the infantry advance a hex, as do the artillery.
In area 4 the two-base French infantry shoot at my men in the copse. The three dice are increased thanks to the presence of Marshal Jourdan, but decreased for firing through intervening trees and because my men have cover. The dice land 4, 1, forcing my men back into Talavera. Marshal Jourdan stays where he is as he is supporting three French units. The three-base French in area 4 want to advance on my one-base infantry, but cannot move nearer, and so stay where they are.
In area 5 the three-base infantry advance into the trees and shoot at my men in Talavera. The four dice are decreased for firing after moving, for having intervening trees, and for my men being in cover, but the one remaining die lands as a 5, eliminating a base. The one-base French in area 5 stay where they are.
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| The battle feels delicately poised |




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