Tuesday, April 21, 2026

Talavera In 3D - Turn Seven

Map

Situation after six turns
My three activation dice land 3, 1, 1. I reroll the 1s, getting 5, 4.
I start in area 5, where my three-base infantry shoot at the French in the copse ahead. The four dice are decreased because of the enemy being in cover, but increased thanks to supervision from Sir Arthur Wellesley. I roll 5, 4, 3, 1, eliminating a base and forcing the surviving base to leave the copse. Sir Arthur moves back diagonally right, leaving room for my one-base infantry in Talavera to withdraw a hex to a safer position.
In area 3 my infantry surmount the small hill and shoot at the French directly ahead. The four dice are decreased for moving and for firing through trees, but I roll 6, 4, eliminating an enemy base and forcing the survivors back a hex.
In area 4 my infantry enter the newly evacuated part of Talavera.
Another decent half-turn for the Allied cause
The AI's four activation dice land 6, 4, 4, 1. Wildcard 6 and a 4 are rerolled, but land 4, 1.
In area 1 the infantry again have to remain in square, thanks to my cavalry being in the offing.
In area 4 the two-base infantry in the copse shoot at my men on the small hill, the three dice decreased thanks to intervening trees, but increased thanks to support from Marshal Jourdan. The dice land 6, 3, 1, eliminating a base. The marshal and the three-base infantry remain in reserve.
The French are not going down without a fight

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