Saturday, August 29, 2026

Hill Of Watchfires - Turn VI: Attack Phase


The warriors in the rocky ground on the hill look doomed ... but first the Dacian archers on the hill get to shoot at my nearby cavalry
Despite fog, the cavalry are within the archers' range (wo hexes in such conditions). The bowmen need 9+, but roll 4.
My cavalry then attack the warriors in the rocky ground, needing 6+, but with two -1 modifiers, thanks to friendly engaged units. I roll 10, easily eliminating the Dacian unit. I do not allow the cavalry to occupy the vacated hex.
As long as I keep my two units of cavalry, I fancy my chances of maintaining control

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