Friday, October 25, 2024

Roliça In 3D - Halfway Verdict

Situation with five of the battle's 10 turns completed
We started with an equal number of units, but now I have seven, including the commander, while the AI has six, including the commander.
Not only that, but whereas only one of my units is under-strength (the right-flank infantry), two of the AI's units are at reduced strength, including an infantry unit that has suffered two hits.
On the other hand, my units are still a long way from the objective hex, which is behind the ridge and marked with a green bead (barely visible in the photo).
Indeed my nearest unit, the furthest forward infantry, is four hexes away, and there are only five turns left.
My main hope would seem to be that my cavalry can get around General Delaborde's left flank, but even then there would be a lot left to do.
It is interesting to compare the state of the battle with when I first played it.
Situation at the halfway point when I fought the battle with counters on the book's map
I reckon my prospects at halfway looked better the first time around, which is ominous as I failed to gain the objective in that battle within the 10 turns allowed, despite ending the fight with eight units against the AI's six.

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