Sunday, October 27, 2024

Roliça In 3D - Turn Seven

Map

Situation at the start of turn seven
My three activation dice land 6, 2 and 1. I reroll the 1, but it becomes another 2, and I turn wildcard 6 into a 5 (my cavalry have to close in on the objective hex - marked with a green bead, behind the ridge - otherwise I cannot possibly win the battle).
In area 2 my one-strength infantry attack the French cavalry, the two dice landing 4 and 3, forcing the French back onto the ridge. I advance the artillery into the stream.
In area 5 my cavalry advance into the copse and then diagonally to the foot of the ridge.
After another disappointing Allied half-turn
The AI's four activation dice land two 6s, 5 and 4. The wildcard 6s are rerolled, but become another 5 and another 4.
Suddenly my prospects are looking brighter, as there are no French troops in areas 4 and 5, meaning the AI cannot activate any part of its army!

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