Map |
Situation at the start of turn seven |
In area 2 my one-strength infantry attack the French cavalry, the two dice landing 4 and 3, forcing the French back onto the ridge. I advance the artillery into the stream.
In area 5 my cavalry advance into the copse and then diagonally to the foot of the ridge.
After another disappointing Allied half-turn |
Suddenly my prospects are looking brighter, as there are no French troops in areas 4 and 5, meaning the AI cannot activate any part of its army!
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