Sunday, October 20, 2024

Roliça In 3D!

TURN ONE
Map
Battlefield
As usual I will write up the battle turn by turn.
My three activation dice land two 2s and 1. I reroll the 1 - I have no troops in area 1 - and one of the 2s, getting 4 and 5.
In area 2 my artillery cannot fire at the French infantry directly ahead of them as the infantry are behind high ground, so I advance the guns a hex, and do the same for my infantry. The cavalry advance one hex, and then move diagonally forward into the copse.
In area 4 I advance the infantry into the copse, and move the cavalry slightly ahead of them and adjacent to the little hill.
After the Allied half-turn
The AI's four activation dice land 6, 5, 2 and 1. The wildcard 6 is rerolled, but does not change.
In area 1 the French artillery cannot fire as no Allied unit is within their six-hex range (artillery can only fire in a straight line of hexes), so a die is rolled. It is a 5, which means the guns move diagonally down as long as that puts enemy troops in range and line-of-sight, which it does. The Allied left-flank cavalry are in line-of-sight (intervening trees do not prevent line-of-sight), but the guns cannot immediately fire as artillery cannot move and fire in the same turn.
In area 2 the forward infantry roll 1, but that only has an effect if the objective hex (marked with a green bead) is unoccupied. The rearward infantry roll 5, meaning they advance onto the ridge.
There are no French troops in area 5, so that activation die is wasted.
End of turn one

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