Map |
Situation at the start of turn nine |
The 5 is useless as I have no troops in that area, but the 3 and 4 give me excellent winning chances. However, note that I cannot just send my cavalry to occupy the objective hex, as the unit is engaged by the French general (and his bodyguard).
Accordingly I start in area 3 by advancing the rearward infantry to attack General Delaborde. Their three dice are increased for attacking at close range after moving, and I roll 6 and three 2s, just enough to eliminate the French commander.
With him gone, the way is clear for my cavalry to occupy the objective hex, thus winning the battle.
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