Map |
Situation at the start of turn five |
I start in area 5 by advancing my cavalry to charge the French cavalry, my four dice landing two 5s, 4 and 3, the two hits being enough to eliminate the enemy unit without the 4 forcing it back a hex.
In area 3 I first advance the forward infantry, who then fire at the French directly to their front, the four dice being reduced for firing after moving. Nevertheless I roll 6, 5 and 3, weakening the enemy unit to one-strength. My other infantry in area 3 also advance a hex, as does Wellesley.
After the Allied half-turn |
In area 2 the French cavalry continue their melee against my left-flank cavalry, rolling two 6s and 4, eliminating my two-strength unit. The infantry in area two, no longer within three hexes of Allied cavalry, move out of square formation.
In area 4 General Delaborde remains where he is, and the activation die for area 5 is wasted as there are no longer French troops there.
End of turn five |
Tough to call this one but their left flank looks a little vulnerable perhaps. Mike
ReplyDeleteInteresting.
DeleteI'm posting my halfway verdict tomorrow, and comparing it with how I was doing at the halfway stage last time.