Thursday, October 24, 2024

Roliça In 3D - Turn Five

Map

Situation at the start of turn five
My three activation dice land two 5s and 1. I reroll the 1 and a 5, getting 3 and another 5.
I start in area 5 by advancing my cavalry to charge the French cavalry, my four dice landing two 5s, 4 and 3, the two hits being enough to eliminate the enemy unit without the 4 forcing it back a hex.
In area 3 I first advance the forward infantry, who then fire at the French directly to their front, the four dice being reduced for firing after moving. Nevertheless I roll 6, 5 and 3, weakening the enemy unit to one-strength. My other infantry in area 3 also advance a hex, as does Wellesley.
After the Allied half-turn
The AI's four activation dice land 6, two 4s and 2. The wildcard 6 and a 4 are rerolled, becoming two 5s.
In area 2 the French cavalry continue their melee against my left-flank cavalry, rolling two 6s and 4, eliminating my two-strength unit. The infantry in area two, no longer within three hexes of Allied cavalry, move out of square formation.
In area 4 General Delaborde remains where he is, and the activation die for area 5 is wasted as there are no longer French troops there.
End of turn five

2 comments:

  1. Tough to call this one but their left flank looks a little vulnerable perhaps. Mike

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    Replies
    1. Interesting.
      I'm posting my halfway verdict tomorrow, and comparing it with how I was doing at the halfway stage last time.

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