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Situation at the end of turn one |
TURN TWO
My seven dice give me 6, two 5s, 4, 3, 2, and 1. I could reroll the 5s in the hope of getting a move order (1-2-3) as well as an attack order (4-5-6), but decide against it as that would risk being unable to fire one of the cannon units.
I allocate the move-order dice to all but the pikes, and fire the artillery. The lefthand artillery roll 8, but the trees they are firing through mean 9+ is needed. The other artillery only roll 6.
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My plan is to keep firing away with my artillery, while the rest of my army tries to take the enemy in the flank |
All but one of the Parliamentarian musket units advance, as do all but one of the pike units.
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The AI is generally sending its units to their right, which is where the Royalists are advancing |
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