Situation at the end of turn five |
For once, dice allocation is easy - the 6 will rally the pikes, one 4 goes to the artillery with enemy units on their row of hexes, and the other 4 goes to the furthest-forward muskets. The move orders go to the remaining units, including the lefthand artillery, which I move to their left. The other artillery fire, but roll 4.
I advance the backward muskets so that when the forward muskets fire at the nearest enemy muskets, they can give support. That helps cut the 8+ needed by two, and I roll the 6 required to demoralise the enemy unit.
The time factor is my biggest worry, especially considering the position of the left-flank Parliamentarian muskets |
The Parliamentarian pikes advance to between the nearby muskets.
Both armies are in fairly good formation to enable units to give mutual support |
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