Monday, May 20, 2024

Reviving The Empire: Turn 11 (250-240 BC)

Situation in 250 BC
For the rest of the game, Andy's Romans receive a +1 modifier every turn they do not have a great captain.
But first the revolt dice land 2-2, which means Armenia throws off Parthian rule.
Andy is drawn first, attacking Sicilia. His throw of 4 is enough as the -1 modifier for attacking a controlled province is cancelled by the Romans' +1 modifier in turns 11-20 when without a great captain.
The Carthaginians are next up. The odds of conquering Sicilia are four-in-six (naval crossing) multiplied by one-in-six (there are -1 modifiers for attacking a controlled province and for attacking outside of the original Carthaginian empire). That works out at four chances in 36, or 8-1 against. Attacking Gallia, on the other hand, no longer attracts a -1 modifier because of tribal unrest, so the odds are two-in-six (Gallia is outside Carthage's original empire), or 2-1 against. Accordingly, Gallia is attacked, but a roll of 2 is nowhere near enough.
I am up next, and I attack Persia, but roll a 1.
Finally, Richard's Macedonians attack Mesopotamia, but roll a 3, one short of the required 4.
Rome's conquest of Sicilia is ominous for the rest of us
In real life the Romans took most of Sicily at the end of the First Punic War in 241 BC, although Rome then effectively controlled the whole island as it was allied with Syracuse, which had the remaining third of Sicily until it backed the wrong side in the Second Punic War and was conquered in 212 BC.

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