Saturday, May 11, 2024

Reviving The Empire: Turn Two (340-330 BC)

Situation in 340 BC
This is the first of two turns in which Richard Johnson's Macedonians get Alexander as a great captain.
But first the revolt dice land 5-4, which has no effect as Magna Graecia is already independent.
Since they have a great captain, the Macedonians go first and are allowed five campaigns instead of the usual one. They receive +2 thanks to Alexander, and, thanks to the great captain and their control of Graecia, ignore the normal -1 for attacking a controlled province (apart from a homeland province).
In other words, Richard needs 2 or better to succeed with each campaign. He duly conquers Thracia and Asia, but requires two campaigns to subdue Syria, before finishing by taking AEGYPTUS.
Andy's Romans are up next, but in his attempt to consolidate control of ITALIA he rolls 3, when he needs a score lower than the turn number.
The Carthaginians are then drawn, and this time they attack Sicilia. The naval crossing succeeds (6 is thrown) but the attack on the province fails with a 3.
Finally I attack Syria, but my roll of a 4 is insufficient as there is -1 for attacking a controlled province.
The Macedonians have expanded, much as they did historically, taking the east Mediterranean seaboard

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