Sunday, May 26, 2024

Reviving The Empire: Turn 17 (190-180 BC)

Situation in 190 BC

For the rest of the game the Romans get a +1 modifier for having had a great captain no more than five turns ago, as well as their usual +1 modifier on turns 11-20 (apart from those turns when they did have a great captain). In other words, the Romans get +2, just as a people do when they have a great captain, but only have one campaign rather than a great captain's five.
The Carthaginians, who had Hannibal as a great captain on turn 14, continue to get their +1 modifier for having had a great captain no more than five turns ago.
But first the revolt dice land 6-6, which means Thracia throws off Macedonian rule.
I am drawn first, and I attack Syria, but narrowly fail as I roll a 4, and there is a -1 modifier for the province being controlled.
Andy's Romans are drawn next, and he attacks AFRICA, rolling a 3, which, despite a -1 modifier for attacking a controlled province, is enough as the Romans get +2, as explained above.
Richard's Macedonians, rather than trying to retake Thracia, invade AEGYPTUS, returning it to the fold with a 6.
Finally, the Carthaginians try to foment another rebellion in their homeland, but roll a 3.
With the Romans again in complete control of the west Mediterranean, they can be expected to turn east

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