Thursday, May 23, 2024

Reviving The Empire: Turn 14 (220-210 BC)

Situation in 220 BC
Carthage gets Hannibal this turn as a great captain, meaning five campaigns instead of the usual one, but first the revolt dice land 1-5, meaning Numidia throws off Carthaginian rule.
Carthage uses its first campaign to reconquer Numidia with a 5. Then it attacks Cisalpina, again rolling a 5, which is plenty as the -1 modifier for attacking outside of the original Carthaginian empire only lowers the score to 4 (there is no -1 modifier for attacking a controlled province as Carthage has a great captain in Hannibal, who anyway provides a +2 modifier).
The Carthaginians then attack ITALIA, rolling a 1. They use their fourth campaign to attack the same target, this time rolling a 4. There are -1 modifiers for attacking a homeland and for attacking outside of the original Carthaginian empire, but these are cancelled by Hannibal's +2 modifier. So the campaign succeeds, which means Rome's provinces outside of ITALIA, ie Magna Graecia and Sicilia, throw off Roman rule (but Rome keeps two counters in ITALIA, which therefore remains consolidated).
For its fifth campaign Carthage again attacks ITALIA, rolling a 4, which means ITALIA is reduced to one counter, and therefore the Romans need to reconsolidate control there.
Richard is up next, but he fails to conquer Mesopotamia, rolling a 1.
I am drawn next and I also attack Mesopotamia, but the locals' love of independence must be strong as I also fail with a 1.
Finally, Andy needs to roll a 5 or 6 to consolidate ITALIA, but he comes up one short (Rome's +1 modifier for campaigns without a great captain in turns 11-20 does not apply for consolidation purposes).
The Carthaginian empire looks impressive, but Rome will have Scipio as a great captain for the next two turns

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