Sunday, May 12, 2024

Reviving The Empire: Turn Three (330-320 BC)

Situation in 330 BC
The revolt dice land 2-3, meaning IBERIA has thrown off Carthaginian control.
This is the second turn in which, thanks to Alexander, the Macedonians get five campaigns. Rather than attacking Pontus, Richard goes straight for the heart of my Persian empire by invading Mesopotamia. However it takes him two campaigns to conquer it, rolling 1 in the first campaign and an almost-equally unconvincing 2 in the second one (that is enough, thanks to the +2 modifier for having a great captain). He then conquers the province of Persia with a 6, but his first attempt at the Persian homeland, Parthia, fails when he rolls a 2 (a great captain does not cancel a -1 modifier if attacking a controlled province that is also a homeland). For his fifth campaign Richard ums and ahs about whether to again attack Parthia or instead go for the easier target of Pontus, finally deciding on Parthia, which he conquers with a 5.
My Persians are up next. Since I no longer control my homeland, and do not have four connected provinces, I can only try to foment a rebellion in Parthia. That requires rolling a 6, but I throw a 4.
The Carthaginians are drawn next, reconquering IBERIA with an emphatic 6.
Finally, Andy rolls a 1, consolidating control of ITALIA, which accordingly is given a second red counter.
Macedon has started well, but Rome is awakening

No comments:

Post a Comment