Saturday, May 25, 2024

Reviving The Empire: Turn 16 (200-190 BC)

Situation in 200 BC
This is the second turn in which Rome has Scipio as a great captain, but first the revolt dice land 1-2, resulting in AEGYPTUS throwing off Macedonian rule.
Andy starts by conquering Sicilia with a 6, meaning the Romans for the first time control all of Italy. He then takes IBERIA with a 4 and Numidia with a 2 (thanks to Scipio's +2 great-captain modifier, and the fact he cancels the normal -1 modifier for attacking a controlled province). Next he settles down to besiege the Carthaginian homeland, taking it first time with a 5.
The Romans still have one campaign left, and so Andy attacks Graecia, but he rolls a 2 for the naval crossing, which is not enough as there are no modifiers for naval crossings.
Richard's Macedonians are up next, but he fails to reconquer AEGYPTUS, rolling a 3.
I am drawn next, and I conquer independent Armenia with a 5.
That leaves the Carthaginians, who need to roll a 6 to free their homeland, and they do!
A dramatic decade that saw the Macedonians lose their double-point scoring AEGYPTUS, and Carthage eliminated, only to reappear at the end of the turn

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