Sunday, December 29, 2024

Four Go To War - Turn 11 (250-240 BC)

Situation at halfway
From now on Richard's Romans receive a +1 modifier for every campaign without a great captain, ie every turn except turns 15 and 16, when they get Scipio.
But first the revolt dice land 1-1, meaning AEGYPTUS successfully revolts against the Macedonians.
Richard's Romans are drawn first, but while attacking Sicilia he rolls a 3, which is not enough, despite Rome's new +1 modifier as there is a -1 modifier for attacking a controlled province.
I am drawn next, and I attack independent Gallia, which no longer has a -1 modifier for tribal unrest. I roll a 5, which is enough despite a -1 modifier for attacking outside of Carthage's starting empire.
Reg leaves AEGYPTUS independent, and instead attacks Persia, but a 4 is not enough, thanks to the -1 modifier for attacking a controlled province.
Andy conquers Mesopotamia with a 5.
Carthage is doing well, and will get Hannibal as a great captain in turn 14

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