Sunday, December 22, 2024

Four Go To War - Turn Four (320-310 BC)

Situation at the end of turn three
The revolt dice land 4-5, meaning the Sicilians throw off Carthaginian rule.
I am drawn first. I would like to invade Sicilia from Magna Graecia, as that would not involve a naval crossing (at least not as defined in the rules), but campaigns can only be launched from provinces that include a homeland or four connected provinces. Accordingly I attack from AFRICA, but the army is lost at sea.
Andy narrowly fails to foment rebellion in his occupied homeland of Parthia (he rolls a 5, one short of the required score), and Richard's Romans, turning north, fail to conquer Cisalpina.
For this and the next four turns the Macedonians receive a +1 modifier for no longer having a great captain but having had one in the past five turns. Reg attacks Armenia, but a 3 is not quite enough, despite the +1, as there is a -1 for attacking a controlled province.
Independent Sicilia forms a glaring hole in the Carthaginian empire

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